En bref. Stardock a diffusé il y a peu une bande-annonce et une série de captures d’écrans pour présenter la future première extension de Galactic Civilization IV. Important add-on qui va modifier et améliorer de nombreux aspects du jeu, voyez le résumé des principaux changements ci-après.
Pour plus d’informations sur Galactic Civilizations IV – Supernova, dont la date de sortie n’est pas connue, et qui passera a priori d’abord par une phase Accès anticipé, voyez le site officiel. Les nouveautés y étant détaillées dans différents dev diaries.
Concernant Galactic Civilizations IV, voyez le site officiel ou cette page chez Epic. Pour Galactic Civilizations III, voyez notre test.
Communiqué
Stardock Announces Galactic Civilizations IV: Supernova
An array of new features and improvements include brand-new civilizations,
Terror Star units, improved systems, and much moreStardock, a leading developer of 4X strategy and simulation games, announced the launch Galactic Civilizations IV: Supernova, the latest installment in their acclaimed Galactic Civilizations franchise today.
In this space-based strategy game set in the 24th century, players take on the role of a leader of a spacefaring civilization, tasked with exploring and colonizing the known universe. With an array of new features and improvements, Supernova offers an unparalleled 4X strategy experience for players of all skill levels.
« We are thrilled with the new additions Galactic Civilizations IV: Supernova brings to the genre,” said Brad Wardell, CEO of Stardock. « From a combat system that features starship classes, to graphics engine improvements, and multiplayer mode, players will be able to immerse themselves in a vast and complex universe unlike anything they’ve seen before. »
Some of the new and improved features of Supernova include a new combat system, Terror Stars that can destroy entire stars and the surrounding planets and ships with a single shot, new alien civilizations to play as or against, a new culture progression system, and a new research system with breakthrough technologies.
In addition, Supernova also features an improved diplomacy system with more complex negotiations and alliances, a streamlined galaxy setup system, enhanced modding capabilities, and an improved graphics engine for stunning visuals. Galactic Civilizations IV: Supernova is coming soon.
Join our mailing list and learn more at www.galciv4.com/supernova
Supernova: What’s new
Supernova builds on and often time reinvents concepts that first appeared in Galactic Civilizations IV.
We can’t talk about everything coming in Supernova yet but. We have some amazing stuff to show off when we go into early access but for starters:
Feature / Description
Sectors
Players now have the option to play with multiple sectors, each acting as a separate map, or continue with a single large sector if they prefer.
Executive Orders
Introducing a new resource, Control, which enables players to instantly execute actions across their empire by spending it as needed.
Cultural Progression
Throughout the game, civilizations gradually develop culturally, allowing players to select unique traits that set them apart from others. The cost of these traits varies based on the player’s actions and choices made during gameplay.
New Combat System
Galactic Civilizations IV: Supernova presents a brand new combat system for the first time since the original game. Now, various weapon and defense systems have distinct behaviors and damage-handling capabilities. Players can enjoy highly detailed battle views and access comprehensive information to assess their ships’ performance in combat.
Governmental Policies
Besides traditional power levers like adjusting taxes, players can now select from a range of policies to influence their civilizations’ functions. Opt for coerced research to accelerate technology gains, or implement mandatory conscription for more soldiers during wartime. These policies grant players unprecedented control over their civilization’s development.
Leaders
Players can influence their civilization’s functionality by recruiting leaders from across the galaxy and assigning them to key positions. Each leader has a unique backstory and traits that impact their assigned roles, adding an interesting layer of complexity and unpredictability to the game.
Multi-Species Civilizations
Population is represented by citizens with diverse strengths and weaknesses. These citizens hail from various planets and can create multi-ethnic societies in a galactic sense, as different species come to inhabit the same planets. Each species has unique natural abilities, making them suitable for distinct roles within your civilization.
Core Worlds
Habitable planets are now divided into two types: Colonies and Core Worlds. Players fully manage Core Worlds, while Colonies are minor planets that contribute resources to their associated Core Worlds. This system allows players to maintain vast interstellar empires without the burden of micromanagement or reliance on AI governors.
Starship Classes
The new Starship classes system offers players enhanced control over their starships’ performance. Classes like Fighters, Cruisers, and Dreadnoughts have unique priorities during battle, encouraging players to build diverse fleets with careful consideration of composition, rather than simply amassing the largest ships possible.
New Research System
Galactic Civilizations games are known for their expansive technology trees. Galactic Civilizations IV offers an even deeper tree with more civilization-specific distinctions. Supernova introduces breakthroughs—technologies that a civilization is naturally attuned to and are significantly cheaper to research. While players can freely research any technology they have prerequisites for, breakthrough techs come with a 50% cost reduction, adding strategic depth to gameplay.