En bref. Après Las Vegas en avril dernier, c’est au tour de Miami de faire l’objet d’une extension pour l’original Project Highrise. Petit add-on qui ajoute donc au jeu une quinzaine de magasins et de restaurants afin de pouvoir créer des centres commerciaux.
Au passage le jeu bénéficie aussi d’une nouvelle mise à jour corrigeant entre autres quelques bugs et ajoutant des décorations estivales (voir le changelog ci-après).
Pour plus d’informations sur Project Highrise: Miami Malls, voyez sur le blog de Somasim ou par ici sur Steam. Ainsi que pour le jeu de base notre test de Project Highrise.
Communiqué
Announcing the Miami Malls content pack
We’ve got something new coming to Project Highrise in July!
The Miami Malls content pack introduces 15 additional stores and restaurants. With this new content, you’ll be able to create shopping centers that no longer need offices, apartments or hotels to draw in visitors. From sunglass stations and toy stores to salons and video game arcades, a wide variety of new retail and dining options await you.
Visit the Steam store page for more information about what else is coming in the Miami Malls content pack!
Changelog
*** Version 1.5.5 (Jul 13, 2017)
New additions – Miami Malls Content Pack:
– New Miami-themed retail and restaurant tenants
– New services for new retail stores
– New Miami-themed lobbies, decorations and fountains
– Expanded loading dock with vastly more capacity
– Train stations and bus terminals that generate extra building visitors
– Mall amenities and demo stations to increase visitor traffic
– Rooftop observation deck
– Two new Miami Malls scenarios
– New retail/restaurant contractsNew additions – Base Game:
– Six new summertime decos (under the « seasonal » tab)Changes (base and content pack):
– Retuning to improve balance and profitability:
– Visitor traffic and generation for all retail tenants
– Visitor traffic and generation for large restaurants and some gourmet restuarantsBug fixes:
– Fixed a bug with conference center visuals not appearing sometimes
– Fixed some triggers for hotel-related one-time events
so they no longer trigger without hotel-related content