Voici une série de récentes captures d’écrans diffusées le mois dernier ainsi qu’une longue vidéo d’une version pré-alpha datant de la fin de l’été pour ce futur wargame tactique qui s’inspire ouvertement de Panzer General 2, se voulant d’ailleurs dans une certaine mesure une suite spirituelle de ce jeu, mais qui s’inspire aussi de Panzer Corps et de la série Order of Battle.
Futur jeu donc qui proposera des graphismes a priori très soignés et qui est en cours de développement chez les russes de Starni Games, un studio ayant semble-t-il précédemment réalisé StarGhost (un petit jeu d’action type bataille spatiale en side-scrolling pour Nintendo Wii).
Au menu, en théorie des batailles mettant l’accent sur la réalité historique (particulièrement au niveau des cartes), un système gérant le ravitaillement, la prise en compte de l’influence du commandement, des manoeuvres, de l’entraînement, ou encore des héros pour certaines unités. Le tout permettant de jouer une campagne non linéaire du coté de l’Allemagne, avec 18 missions dont par exemple l’invasion de la Pologne ou l’opération Sea Lion.
Pour plus d’informations sur Panzer Strategy, qui aux dires des développeurs aurait par comparaison toutes les caractéristiques pour proposer une alternative plus belle et moderne aux jeux précédemment cités dont il s’inspire, voyez le communiqué suivant, datant de fin septembre, puis le site officiel.
Communiqué
Panzer General 2, Panzer Corps, Order of Battle…. What comes next?
Why is the turn-based wargame Panzer Strategy unique? There are some differences from the games PG 2, Panzer Corps, Order of Battle.
The success of the game Panzer General 2 brought popularity to the genre of hexagonal turned-based strategies. No wonder that such a successful project acquired engaged followers. Moreover, after Panzer General 3 appeared in 2000, the development of the series PG faded out but the demand for such games didn’t disappear.
As Panzer Strategy is also to some extent “a spiritual successor” of Panzer Game, I’d like to compare it with “its counterparts”. As an example, let’s take the two most famous PG followers-Panzer Corps and Order of Battle.
The game Panzer Corps was released by a small firm called “The Lords Game Studio” in 2011. The Panzer General fans took it with interest – rather, after such a long break something significant appeared in their favourite gaming niche. Though most critics note that the new game resembles good old Panzer General very much. On the one hand, the aspiration of game-makers “not to repair what is not broken” is quite clear, but on the other hand, the technologies have greatly advanced for ten years and the unimposing graphics, as if migrating from the 90s, doesn’t impress now. And the gameplay seems a bit simple. Instead of fully-functional tactical thinking, only the general understanding of the rules of a game is required from a player.
However, some fresh ideas are realized in Panzer Corps:
the non-linear script- an access to the following missions depends on the issue of a battle;
the appearance of railroads for the quick shift of troops and the movement of armoured vehicles;
the system of rewards and heroes for the specially distinguishing units;The supply system has been also introduced, though it isn’t very realistic- for example, there is no possibility to cut off communication lines.
The further development of Panzer Corps was in the issue of supplements devoted to the different World War II operations (they number 17 in all).
Order of Battle: World War II- the hexagonal strategy of the studio Slitherine, released in 2013. The more complicated war model is realized here: turning movements and encirclements can bring quite realistic tactical bonuses. Al (a computer intellect) is strong enough in the game, and can answer every your manoeuvre with a crafty trick. Fun is added by the secondary objectives of missions, which are sometimes so many that you have to choose among them.
As in Panzer Corps, the game has many supplements devoted to the different Combat Theatre operations of WWII. But their historical realism isn’t high- for example, during the Polish Campaign BBC of Poland dominates over the Luftwaffe, The Allied Tank Corps, exceeding in forces, stop the Wehrmacht in the Ardennes and so on.
Order of Battle differs graphically from Panzer General and Panzer Corps only a little; the same two- dimensional picture with the minimum of details.
Somebody will say that the graphics in the wargame is not very important, but after 20 years one wants to see something more attractive on the Full HD monitor than 2D sprites in resolution 640×480. Besides, an immersion in the atmosphere of military actions depends on a graphical constituent, therefore, there is no reason to ignore it.
Panzer Strategy is built on the Unreal Engine. The present-day three-dimensional (3D) graphics has been realized in the game. The camera moves freely over the battlefield, so you can view the whole map, or examine any object with going into details to the maximum.
Nevertheless, the most important thing in the wargame is the model of military actions. In Panzer Strategy it is built on the classification of PG principles but there are some points which make the gameplay very realistic.
First, absolutely all the missions in the game are based on the realistic maps of military actions. If a defensible region is located anywhere, you should be sure that it is situated on the same place in the game where it was in reality. Performing a mission doesn’t only mean the offensive of a compact group of military forces and killing the enemy units met on the way. You will actually have to break through the enemy defence, and this can be based on forts, blockhouses, minefields and offshore artillery installations. Moreover, we have decided not to limit ourselves to an offensive, and have made the other types of missions: a defence, a strategic air offensive, a sea battle, air and sea landing operations and a city assault.
Secondly, the supply system hasn’t any counterpart in the other wargames. It is built so that the military effectiveness of troops, that are encircled, critically drops during a couple of moves. That’s why, a manoeuvre in Panzer Strategy plays a decisive role – much bigger than an attack.
The other innovations:
– the influence of the Command Staff;
– tactical manoeuvre training;
– the system of attaches and heroes given to the units.Everything taken together creates the vivid and most closely approximate to the reality pictures of military operations. You can win in every mission as a minimum in two or three different ways.
Initially, in Panzer Strategy: Blitzkrieg the non-linear Campaign of Germany, consisting of 18 missions, is introduced. Depending on its passing, some hypothetical operations, for example the Operation “Sea Lion”, will be accessible. As in Order of Battle there are main and secondary mission objectives. The mechanics of the game allows to choose the most various secondary mission objectives- from seizing military plants to sinking a definite enemy ship. Their fulfilment influences on the further passing of the Campaign.
In general, the game Panzer Strategy can definitely fight for the title of the most innovative wargame. In comparison with Panzer General 2, Panzer Corps and Order of Battle it looks much more attractive and modern.
Même si le jeu est encore en développement je ne suis pas du tout convaincu en regardant la vidéo.
Quand on voit des tanks se déplacer adjacents les uns aux autres pour ce tiré dessus alors qu’il s’agit normalement d’un jeu tactique cela frise le ridicule. Pareil pour les navires que l’on voit se tiré dessus mais par dessus des îles et plein d’autres choses aberrantes…. En dehors des graphismes terrain et unités on se croirait revenu dans un mauvais RTS des années 2000 mais en tour par tour
Dans le même genre il y a Battle académie mais bien que simple est bien plus sérieux et historique au niveau de ses qualités tactiques
c’est meme pas une pré alpha et tu critiques des details comme les tirs adjacents… Mdr.
Si le jeu se calque sur du gameplay de PG2 ,alors oui ce sera un grand jeu. En tout cas, ca fait du bien de voir des gens qui essayent de moderniser ce genre de jeux. Ca rend l’immersion encore plus grande. Si les graphismes s’affinent, si le gameplay est riche et si il y a possibilité d’une carte mondiale avec le choix d’attaquer là ou l’on veut, alors ce sera un grand pas en avant .
Je pense que Panzer Korps 2 sera bien mieux. Je fais confiance à l’équipe en charge chez Slitherine.
Pour ce qui est de ce panzer strategy, les visuels présentés ne me donnent franchement pas envie d’y jouer même si les graphismes ne sont pas le point fort de ce genre de jeux.
Personnellement j’attends plus qu’un redesign de panzer korps. Je souhaiterai que les unités soient mieux abouties, j’entends par unité, une représentation plus en adéquation avec l’organisation militaire, à savoir des divisions blindées ou d’infanteries qui mixent certaines armes.
La notion de compagnie d’artillerie annexée à une division pour la rendre plus puissante, etc…
Pas un simple ‘char’ qui évolue en fonction des années de la guerre.
Enfin bref, on peut rêver. :)
Panzer Corps 2 sera probablement un bon cran au-dessus, du peu qui en a été dit le projet semblait ambitieux dans sa manière de représenter de vastes champs de bataille. Quant à ce Panzer Strategy, on ne voit là j’imagine qu’une sorte de prototype / pré alpha. Avec un peu de chance il évoluera en mieux.
Effectivement Battle Academy avait pour cela trouvé un bon équilibre. Je suppose que la future « suite » (voire peut-être la future reprise de Steel Panther), qui arrivera bien un jour utilisera le nouveau moteur vu dans Sanctus Reach et Field of Glory 2, et sera encore encore plus agréable, à la fois visuellement et tactiquement.
Hi, I’m working on a panzer strategy, I can answer some questions about the project. You compare our project with Panzer Corps, but as a basis we took panzer generals 2. As for the visual part of the game, we want to get the graphics of XCOM 2.
Also you can follow the game and ask questions on Twitter https://twitter.com/Panzerstrategy/