Six millions pour Cities Skylines

En bref. Paradox annonce que son city-builder qui a détrôné SimCity a atteint pour son quatrième anniversaire le cap des six millions d’exemplaires vendus. Soit un de plus que l’an dernier à la même époque. Une très belle performance pour un jeu qui a bâti une grande partie de son succès sur d’une part la taille des cartes, et d’autre part l’ouverture aux joueurs pour leur permettre de créer et modifier facilement les bâtiments et mécanismes du jeu (plus de 175 000 mods sont disponibles à l’heure actuelle…).

Dans un registre voisin, on est toujours sans nouvelles du projet de déclinaison de Cities Skylines en jeu de plateau. Le projet aurait été ou serait en cours de réécriture depuis son annonce l’année dernière, devant aboutir à terme à un jeu coopératif, semble-t-il.

Pour plus d’informations sur Cities Skylines, voyez par ici sur Steam ou cette page chez l’éditeur.

Au passage sachez aussi que le jeu dispose depuis le début de l’année de sa propre chaîne officielle sur YouTube.

 

Communiqués

Cities: Skylines Celebrates Fourth Anniversary and Six Million Copies Sold
17 million days played, 40 million cities built, over two trillion citizens, and growing

STOCKHOLM – Mar. 8, 2019 – Let there be cake! Paradox Interactive and Colossal Order released Cities: Skylines for Windows, MacOS and Linux four years ago this Sunday, March 10. Since its last birthday, the best-selling city-building game has sold over a million MORE copies – more than six million to-date, but who’s counting? (We are.) Prepare for a deluge of delightful numbers.

– Total playtime: 16,938,045 days
– Total population: 2,185,317,000,000 (Holy reproduction, mayors – that’s over two trillion people! Earth, on the other hand, has a measly eight billion at best.)
– Cities built: 39,733,045
– Unpopular mayors: 1,911,067
– Paradox Plazas built: 7,007,128
– Most popular building: Wind turbine
– Mods created by the community: 175,970

“When we first launched Cities: Skylines, we knew it was special, but we never dreamed how far players would take it,” said Sandra Neudinger, Cities: Skylines Product Manager at Paradox Interactive. “The community is the heart and soul of the game – we’re just here to give them the tools they want and need to make it their own,” added Mariina Hallikainen, CEO of Colossal Order.

To celebrate turning four and fabulous, the Cities: Skylines community team has special events planned all weekend. If you ever wanted to have your own Chirper in the game, now is your chance. Share your best Chirper design on the Cities: Skylines social channels for a chance to see it in-game. After entry submissions end on Monday, Colossal Order will add the best Chirpy design into Cities: Skylines for everyone to enjoy. Also, keep an eye out for free radio DLC giveaways from some top Cities creators!

Over the past four years, Cities: Skylines has become a pillar in the simulation genre, and one of the top-selling video games in the world. Aside from the PC edition, console versions are also available for Playstation®4, Xbox One and Nintendo Switch.

For more information please visit https://www.paradoxplaza.com/cities-skylines.

Paradox Interactive is a leading global publisher of strategy games for PC and console. The company has developed and published a world-renowned catalog stretching back to 1999, with players hailing from all around the world.

The publisher’s steadily-growing portfolio includes firmly established franchises such as the critically acclaimed Europa Universalis, Crusader Kings, Hearts of Iron, and Stellaris series created by Paradox Development Studio, the Age of Wonders series created by Triumph Studios, as well as award-winning titles such as Cities: Skylines, Pillars of Eternity, and more from a network of partner studios. Paradox also owns White Wolf Interactive, though none of the publisher’s employees are vampires.

Paradox’s head offices are located in Stockholm, Sweden. Our development studios are located in Stockholm, Malmö and Umeå, Sweden and in Delft, The Netherlands. We share a passion for gaming and gamers, and our goal is to provide deep and challenging games with hours of gameplay and endless variety to our ever-growing community.

For more information, please visit our forums and follow us on Facebook, Twitter and Instagram.

Comet sighted!

New Year, New Channel

Come check out and subscribe to the new Cities: Skylines Official YouTube Channel!

We’ve got so much content planned for 2019. So be sure to come support our Cities: Skylines team as we collaborate with our community members, creators, modders, and more to create the best video game YouTube channel you’ve ever seen!

Don’t miss our FIRST VIDEO as part of our new YouTube Channel launch. In 3 hours you’ll get to see just what this channel is all about – featuring our amazing Community, Creators, and the game we all love!

Be sure to click “Reminder On” and Subscribe for the video’s release

Here’s a sneak peek of all the content we’re preparing for you:

Announcement and Release Trailers
City Builder Interview Series
Global Build Offs
Community Events
Tutorial Videos
Live Streams
And MORE!

See ya there! #NewYearNewMe

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