En bref. Bonne nouvelle pour les amateurs de “wargames tactiques en temps réel” et de l’époque de la guerre de Sécession, le second volet de la série Ultimate General vient de faire il y a peu ses premiers pas sur Steam Early Access. Suite plus amibitieuse car elle couvrira donc ici non plus une unique bataille mais les cinq années du conflit, via un système de campagnes.
Pour plus d’informations sur Ultimate General : Civil War, dont la version finale devrait être disponible d’ici deux à quatre mois, si tout va bien, voyez cette fiche sur Steam et le site officiel.
En plus des nombreuses captures d’écans ci-dessous, à voir aussi par exemple sur YouTube sur la chaine d’Agrippa Maxentius plusieurs vidéos montrant en détail le déroulement de différentes batailles. Enfin à lire aussi éventuellement en complément notre précédent aperçu de Ultimate General : Gettysburg.
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Ultimate General: Civil War on Steam Early Access!
Game-Labs, the developers of the critically acclaimed strategy game “Ultimate General: Gettysburg”, have just released their next game on Steam Early Access. The new game is called “Ultimate General: Civil War” and is a tactical wargame, set in the American Civil War 1861-1865.
The campaign in a few words
Ultimate General: Civil War offers a fascinating campaign system that covers the whole American Civil War 1861-1865. Player begins with his character creation that determines his initial abilities and affects his early career as a Union or Confederate General.
At the start of the Civil War the player has a few units and fights small scale battles. He will continue to raise his army from battle to battle by using his available recruits and weapons.
As the campaign progresses, the challenge increases and player will have to win epic historical battles, such as the “Battle of Antietam” and the “Battle of Gettysburg” involving many thousands of soldiers!
The goal of the campaign is total Victory, to capture Washington for the Confederates or Richmond for the Union.
Early Access Version of the campaign
The campaign is split into stages. Each stage consists a historical grand battle and multiple side battles (minor engagements). Player must fight the grand battle to proceed to the next stage. When the game will be fully finished, the whole campaign will package more than 50 unique battles combined for both sides.
In Early Access version of the game, the campaign is not yet finished and includes the following:
- Battle of Aquia Creek
- Battle of Philippi
- 1st Battle of Bull Run
- Battle of Shiloh
- Battle of Gaines’ Mill
- Battle of Malvern Hill
- 2nd Battle of Bull Run
- Battle of Antietam
- + 10 small battles unique for each side, summing up to 20 different engagements
The following battles will be added when the game is fully ready in a couple of months:
- Battle of Fredericksburg
- Battle of Stones River
- Battle of Chancellorsville
- Battle of Gettysburg
- Battle of Chickamauga
- Battle of Cold Harbor
- Battle of Richmond
- Battle of Washington
- + 13 small battles unique for each side, summing up to 26 different engagement
Army progression
According to the battle results, the player is rewarded with supply, recruits, rare weapons, legendary officers and units. The rewards help to upgrade his army and continue fighting the war. Additionally, the army gains experience and progresses in skills.
There are 3 main layers of progression simulating a Civil war army organization:
Army General
Officer skills
Unit abilitiesThe Units have several abilities that level up as they do specific actions in battle, like shooting, marching, melee, inflicting casualties and so on.
Their officers earn experience by participating in battles and gain special skills that further boost units’ performance. As the officers gain rank they can be promoted to Division or Corps commanders and enhance many subordinate units.
Finally, the player earns General Skill Points after winning critical battles that he uses to improve on various categories. For example, decrease recruitment costs, enhance reconnaissance level, increase healed casualties etc.
Therefore, player’s performance and decisions about his army greatly affect the campaign flow.
Custom and Historical battles
Probably the most exciting aspect for Civil War fans is Ultimate General: Civil War historical battle list. Player can play independently all the historical battles included in the campaign and explore all their historical units and important events. Battles can unfold far differently in each play, because they are semi-sandbox. The battle map expands dynamically, keeping track of casualties and units’ condition. So, the outcomes and army positions will always differ, increasing the replay value. Alternatively, in the final version of the game there will be multiple custom battles, ideal for a short play session.
Advanced tactics and AI
Ultimate General: Civil War offers a unique battle experience due to the many tactical factors involved. Hills, Trenches, fences, houses, fields – everything on the terrain affects cover, visibility and therefore… the winning tactics.
Player can detach skirmishers from large infantry brigades and send them to scout ahead. Cavalry can be dismounted and fight on foot. Supply wagons deliver valuable ammo to troops but must be protected by raiding attacks.
Moreover, the player will face a strong enemy. AI will flank, hit the weakest army spot and undefended high ground, will chase isolated supply wagons and will try to destroy unguarded artillery batteries. AI will use terrain wisely and will take cover and retreat if overwhelmed.
All these not only add up to the challenge but help the player to be involved more with the game and try different tactics in the many battles he has to fight.
Beautiful maps
We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.
Early Access Release
Game-Labs released Ultimate General: Civil War on 16/11/2016 in Steam Early Access. The game has passed a Two-Month Closed Beta period and is fully playable and stable.
Early access campaign ends at the Battle of Antietam, because we want to receive players’ feedback on the AI and the campaign flow to make the bigger, more important battles even better. More custom and historical battles will be added as the game approaches completion.
We hope to finalize the game within 2-4 Months and will utilize Early Access phase to polish the game and perfect it for a full release.
About Game-Labs
Game-Labs is a game development studio founded in 2013 and is based in Kiev, Ukraine. Game Labs have previously shipped two games: the strategy game “Ultimate General Gettysburg” and the Age of Sail sandbox “Naval Action”. Game labs will continue to bring deep strategy games to players worldwide and will expand to many interesting military eras.
To learn more please visit our sites:
Web site: ultimategeneral.com
Facebook: facebook.com/UltimateGeneralStrategyGames
Twitter: twitter.com/GeneralUltimate
YouTube: youtube.com/user/ultimategeneraltv
Je m’étais fait rembourser aussi sec le premier qui ne m’avait pas plu du tout.
Salut Li-An !
Tous les goûts sont dans la nature … pour ma part, j’ai beaucoup aimé et beaucoup joué à UG : Gettysburg.
Il va sans dire que je vais mettre à nouveau le couvert pour cette suite améliorée. Surtout que c’était le genre de suite que j’espérais pour ce jeu.
Longue vie à Game Labs !
Moi qui ne suis pas trop fan de l’époque, je dois admettre que l’aspect visuel de cette suite me donne envie de tester la chose. Depuis la série des Battleground de Talonsoft et autres Chickamauga, plus précisément, il faut dire que ce thème rebattu a beaucoup évolué au fil des représentations diverses.
C’est plutôt joli mais j’avais l’impression de jouer à un jeu de courses quasiment. On voit des vidéos assez rigolotes sur le gameplay.
c’est un jeu de stratégie arcade . a mis-chemin entre les batailles d’ un total war et cossacks . c’est jolie avec une interface soigner et plutôt moderne . ici pas vraiment de gestion , juste l’effectif et les armes ,a partir de ce principe je trouve dommage qu’ils n’est pas exploiter la diversité historique des types d’ unités de l’époque . juste , infanterie ,cavalerie , artillerie .Vous pouvez faire une partie de 30 minutes quitter et relancer le jeu 1 mois plus tard vous êtes parez au combat dés la première minute .en parlant de temps , le gros point noir pour moi c’est justement la gestion de celui ci pendant les batailles . une contrainte a mon avis inutile qui pousse au gros rush bien bourrin pour forcer une décision .si vous êtres du genre a peaufiner vos plans de batailles dans un jeu de stratégie ici ce n’est pas vraiment possible .un jeu sympa pour faire des parties à l’occasion .